Quick Play Instructions

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This game is designed for 2-4 players and has a regular and advanced game mode. Here are the instructions for a quick play of the regular game. You can find the full instructions here >


Regular Setup

  1. Shuffle and place all cards face down in the middle of all players (take the black cards out).
  2. Decide how many rounds to play OR set a number for a coin goal. The game will end after the set number of rounds or once a player reaches the goal.

Regular Gameplay

  1. Decide which player will start the game.
  2. Each player will take turns choosing 1 card from the pile and following the directions. The player keeps the card.

Feel and Think Cards


If the card has no instructions, says "Prime Six" or has a positive or negative number at the top, then just make an "I feel" and "I think" statement. It does not matter what the statements are just as long as they are relevant to the emotion and use the words "I feel" and "I think" somewhere. (Prime Six and negative or positive number cards are used in the full game so ignore them for now.)


"I feel nervous because I think I am falling behind on my deadlines."

Ask Permission Cards


Ask Permission: Share an "I feel" statement and ask the group's permission to share what you think. Then share an "I think" statement.


  • "I feel desperate. May I share more?"
  • (Group agrees.)
  • "I feel desperate when I think we are going to be late to an appointment."

Open Question Cards

Share an "I feel" statement. The player to your left asks you an open question about your statement. Answer it naturally but try to incorporate "I think" if you can. (The difference between an open and closed question is a closed question can be answered with a yes or no answer.) After the statement is made, the player keeps the card and play continues clockwise.


  • Player 1: "I feel calm."
  • Player 2: "When do you feel the most calm?"
  • Player 1: "When I take a deep breath and think everything is going to be OK."

To End Regular Game

If played for a set number of rounds, after all rounds are finished, each player counts how many coins they have on the back of collected cards. The player with the most cards is the winner.

If played for a set number of coins collected, each player keeps track of coins collected and once the target number of coins is reached, that player is the winner.

Optional Ending

To teach emotional intelligence in winning and losing, each player would share one appreciation for how the other played the game.

Prime Six Technique for Emotional Freedom

Here are the quick instructions for this game. If this is the first time playing it, please read the full instructions here >

This game is best designed for 2-3 players, but can have a fourth, with one person leading ('Leader') the game and the other two responding ('Responders').

Lay out the cards with "Prime Six" written at the top in order from -1 to -7. Keep the Pride (-1) and Courage (-2) handy but on the side for now.

Game 1: Practicing the Prime Six

Start with the Prime Six on the table in order.

  1. Starting at Anger (-2), the 'Leader' makes an "I feel" and "I think" statement on any topic of their choosing.
  2. The 'Responders' then go with their own "I feel" and "I think" statements on any topic of their own choosing.
    • NOTE: There should be no response to any statements. Only say, "Thank you for sharing", or similar acknowledgment at most.
  3. Keep going down the scale until Shame (-7).

Game 2: Prime Six Courage Club

Start with the Prime Six on the table in order.

  1. Starting at Anger (-2) the 'Leader' asks the 'Responder', "What makes you feel angry about (chosen topic)?" 
  2. The 'Responder' makes an "I feel" and "I think" statement on Anger (-2). Again, nobody should respond except with appreciations and acknowledgements.
  3. The 'Leader' keeps asking for every emotion moving down the scale towards Shame (-7) staying on the same topic. 'Responder' continues to make "I feel" and "I think" statements.
  4. After Shame (-7), the 'Leader' places the Pride (-1) card on the table and asks, "What does pride look like for you in (chosen topic)?"
  5. 'Responder' answers the Pride card with "I feel" and "I think" while being encouraged to expand in detail the reasons they feel pride.
  6. 'Leader' then places the Courage (0) card on the table and asks, "What does courage look like for you in (chosen topic)?"
  7. 'Responder' answers the Courage card with "I feel" and "I think" statements.

To End P6CC Technique

To end the game, both 'Leader' and 'Responder' will have a conversation about one action item that could be taken to be courageous in the particular topic. The objective is to help the 'Responder' focus and commit to one action.

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