How to Play Prime Six Courage Club

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    P6CC games are broken down into two versions: Regular gameplay and the advanced Prime Six Technique. Regular gameplay is designed to begin teaching EQ by expanding emotional vocabulary through "I feel" and "I think" statements. And the Prime Six technique is used to train regulation and resilience for emotional maturity and freedom. 

    Regular Game Length

    This game is designed for 2-4 players including Certified Trainer.

    Regular Setup

    1. Shuffle and place all cards face down in the middle of all players.
    2. Decide how many rounds to play OR set a number for a coin goal. The game will end after the set number of rounds or once a player reaches the goal.

    Regular Gameplay

    1. Decide which player will start the game.
    2. Each player will take turns choosing 1 card from the pile. If the card has no instructions, says "Prime Six" or has a positive or negative number at the top, then just make an "I feel" and "I think" statement. (Prime Six and negative or positive number cards are used in the full game so ignore them for now.)
      • NOTE: Action Cards are identified with 'Ask Permission' or 'Open Question' at the top of the card.
      • Ask Permission – Share an "I feel" statement and ask the group's permission to share what you think.
      • Open Question – Share an "I feel" statement. The player to your left asks you an open question about your statement.
    3. After the statement is made, the player keeps the card and play continues clockwise.
    Regular Card

    Regular Card

    Ask Permission Card

    Ask Permission Card

    Open Question Card

    Open Question Card

    Example Video: "I Feel..." "I Think..."


    Example Video: Ask Permission


    Example Video: Open Question


    To End Regular Game

    If played for a set number of rounds, after all rounds are finished, each player counts how many Joy coins they have on the back of collected cards. The player with the most cards is the winner. Joy coins are explained further in Conversational EQ Level I.

    If played for a set number of coins collected, each player keeps track of coins collected and once the target number of coins is reached, that player is the winner.

    Here is an example of a player winning 7 coins:


    Optional Ending

    To teach emotional intelligence in winning and losing, each player would share one appreciation for how the other played the game.

    P6CC Technique for Emotional Freedom

    This game is best designed for 2-3 players, but can have a fourth, with one person leading ('Leader') the game and the other two responding ('Responders').

    Lay out the cards with "Prime Six" written at the top in order from -1 to -7. Keep the Pride (-1) and Courage (-2) handy but on the side for now. (These cards all have green backs.)


    Game 1: Practicing the Prime Six

    Start with the Prime Six on the table in order.

    1. Starting at Anger (-2), the 'Leader' makes an "I feel" and "I think" statement on any topic of their choosing.
    2. The 'Responders' then go with their own "I feel" and "I think" statements on any topic of their own choosing.
      • NOTE: There should be no response to any statements. Only say, "Thank you for sharing", or similar acknowledgment at most.
    3. Keep going down the scale until Shame (-7).

    Game 1 is designed to help players learn joy when dealing with the Prime Six emotions, especially with shame. Simply sharing feelings of shame and having others accept weakness develops regulation and resilience skills. The order is also very important.

    Example Video of Practicing the Prime Six


    Game 2: Prime Six Courage Club

    For this game, there can only be one 'Leader' and one 'Responder'. The 'Leader' and 'Responder' have a discussion on a challenging topic where the 'Responder' feels emotionally stuck or overwhelmed. You can also use the Conversational EQ application topics such as a topic around Make Money. Feel free to refer to application topics and theory lessons for more details included in this month's curriculum.

    Start with the Prime Six on the table in order.

    1. Starting at Anger (-2) the 'Leader' asks the 'Responder', "What makes you feel angry about (chosen topic)?" 
    2. The 'Responder' makes an "I feel" and "I think" statement on Anger (-2). Again, nobody should respond except with appreciations and acknowledgements.
    3. The 'Leader' keeps asking for every emotion moving down the scale towards Shame (-7) staying on the same topic. 'Responder' continues to make "I feel" and "I think" statements.
    4. After Shame (-7), the 'Leader' places the Pride (-1) card on the table and asks, "What does pride look like for you in (chosen topic)?"
    5. 'Responder' answers the Pride card with "I feel" and "I think" while being encouraged to expand in detail the reasons they feel pride.
    6. 'Leader' then places the Courage (0) card on the table and asks, "What does courage look like for you in (chosen topic)?"
    7. 'Responder' answers the Courage card with "I feel" and "I think" statements.

    To End P6CC Technique

    To end the game, both 'Leader' and 'Responder' will have a conversation about one action item that could be taken to be courageous in the particular topic. The objective is to help the 'Responder' focus and commit to one action.

    Examples of using P6CC Technique to:

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