Emotional Intelligence One Level at a Time

The Conversational EQ Training Game System for emotional intelligence is broken up into multiple levels. Using game dynamics, each level progressively increases in difficulty—building concepts in a progression. This helps your brain associate learning emotional intelligence with a rewarding game experience—enhancing the retention of skills. This method is especially powerful for children.

Each level has been designed based upon rigorous testing in multiple environments—workplace, educational, coaching and family. When a level is created, the research is verified in application and feedback by first playing it conceptually without cards. Once card decks are printed, they continue to evolve through subsequent iterations.

The following is an overview of each level.


Starter Deck for Emotional Intelligence

The Prime Six Courage Club is the starter deck for the Conversational EQ set of games. Start having conversations that train your brain for emotional intelligence. Specially designed for emotional freedom, social skills, emotions coaching, academics and emotional capacity in children. This is a great introduction to Conversational EQ.

Children as young as five (or when they start to read) can play. Games are designed for at least 2 players but can be played in larger groups.


Emotional Intelligence and Attunement

Level I of Conversational EQ introduces the skill of EQTunement—a combination applying emotional intelligence while attuning to others. More specifically, attunement involves ensuring those we interact with know we:

  • See

  • Hear

  • Understand

  • Care

Additional principles and neuroscience concepts include:

  • Corrective Complex

  • Collaborative Change

  • The Word "Why"

  • The Word "But"

This level can be played with  2 to 4 people.


Emotional Intelligence Skills for Any Conversation

Level II of Conversational EQ adds EQ-based skills to turn every conversation into an opportunity for Collaborative Change. These are conversational skills that can be used in sales, management, team dynamics, parenting, marriages, socializing and coaching for whole-body health. The goal of this level of the game is to make every conversation S.O.A.r. by using:

  • Summaries

  • Open Questions

  • Appreciations

  • Reflections

The SOAr techniques are then used to help players work through emotional blocks using the Prime Six emotions scale. This teaches the most efficient and effective way to achieve Collaborative Change using emotional intelligence. The game is recommended for 2 to 4 players.


Emotional Intelligence for Difficult Conversations

By this level players start using Conversational EQ for situations that require additional sensitivity and empathy. Level III begins to add H.E.A.R.T.S. to our engagement. This level prepares us by training our response to others and demonstrating we can have conversations that are:

  • Heard

  • Empathized

  • Appreciated

  • Reflected

  • Trusting

  • Safe

Level III incorporates all skills from previous levels while also introducing additional game dynamics for learning. It is designed to be played by 3 to 4 players.


Emotional Intelligence for Feedback

In Level IV of Conversational EQ, we take a simple children's alphabet game and apply it to a powerful framework for giving and receiving feedback. The primary purpose of this level of the game is to demonstrate that conflict, when approached appropriately, becomes an opportunity for collaborative change. Instead of "avoiding" conflict like most of us do, this level will teach the V.O.I.D. technique:

  • Vulnerability

  • Opportunity

  • Inviting

  • Directness

Level IV was specifically designed for workplace culture, but is also used to give feedback to spouses, children and other situations where conflict can occur. This is an EQ Mastery level game and should only be played when all previous levels are sufficiently completed.


Emotional & Social Learning for Children

Because of popular demand, this deck is designed to start children early with the emotional intelligence skills as a foundation for academic success. Games will help parents and educators with emotions coaching that lead to social maturity while preparing the child for regulation, resilience and a lifetime of learning. Skills in the game include:

  • Emotions

  • Shapes

  • Colours

  • Memory

  • Simple Math

EQ2IQ is then the perfect introduction for Prime Six Courage Club and the next levels of Conversational EQ.