Level I: EQTunement
Level I of Conversational EQ introduces the skill of "EQTunement"—a combination applying emotional intelligence while attuning to others.
- 45 Emotion cards (white backs)
- 6 Board cards (green backs)
- 1 Emotional Wealth card (green back)
- 1 Joy Card (green back)
- 1 Instructions card (black back)
This game is designed for 2-4 players including the Certified Trainer.
Your Certified Trainer taught you the board cards used to play Level I. For online training and deeper understanding, you can join a membership plan >
Level I: Card Types
Level I: Gameplay
Lay out the board cards as follows. This is to remind each player the rules, concepts and principles for each game.
(SINGLE image of all board cards including Joy and Emotional Wealth Cards)
Note: Player can pass on any card and redraw in all games.
Each player takes turns sharing an "I feel" and "I think statement" based on the emotion from the drawn card.
No Corrective Complex. Other players should just thank and acknowledge the player for sharing what they feel and think. All other responses are considered Corrective Complex.
Each player takes turns sharing an "I feel" statement based on the emotion from the drawn card, then asks the group if they can share what they think. Each player then finishes with an "I think" statement.
If the word "Why" is used, the player will be asked to rephrase.
Each player takes turns sharing an "I feel" statement based on the emotion from the drawn card, then the player to the left asks an open question. The player answers the open question asked of them.
Shuffle and deal 5 cards to each player. The first player shares an "I feel" and "I think" statement based on one of their cards. The next player also shares an "I feel" and "I think" statement, but connects their statements to the previous player's statements in some way. Players do not have to stay on the previous subject. Use your creativity to connect the cards. This continues until all players' cards are used.
In game 4, if a player wants to pass on a card, the card must be traded for two additional cards. Every player must keep going until all cards are used, even if one player must go twice in a row.